November 17, 2014
Updated manual page with additional information, provided by the Debian project.
Also applied some fixes to avoid crash at start-up, provided by Fedora.
Updated README, COPYING and AUTHORS files to provide current information.
May 22, 2014:
A few minor bug fixes have been added to Sopwith to make the code
more stable and make packaing easier.
March 21, 2014:
A change in the way the GNU Compiler handles optimizations has been causing
some people to report Sopwith crashing on start-up. We have added a fix for
this issue and released a new version of Sopwith. Version 1.8.2 should fix
all known bugs to date.
March 26, 2013:
John Corrado pointed out a bug in Sopwith which
would prevent sound from initializing on some
systems. This bug has been fixed and the manual
page has been pdated to include the command
line flags for playing sound (-p) and running
Sopwith in quiet mode (-q). Thanks to John for
reporting this issue.
February 22, 2013:
A bug has been brought to our attention which could cause
Sopwith to crash if the game is unable to find a suitable
display screen. This won't be an issue for most people, but
in case it does we want to make sure the game exits gracefully
and displays a reason why. Version 1.8.0 of Sopwith fixes this
bug. Thanks to Denis M and Sergey P for reporting this issue
and testign the fix.
This new release also cleans up some warnings we were getting
from the configuration script and drops support for GTK-2 builds
as GTK-2 is obsolete.
September 19, 2012:
We are pleased to announce a new version of Sopwith is now ready
for download. Mostly this release focuses on fixing minor bugs
and code cleanup. The game now compiles cleanly (no errors or
warnings) when built using GNU GCC or the Clang compiler.
We are also happy to say players can now customize their control
keys. When Sopwith runs it checks for the presents of a file
called ~/.sopwith/keys. If this file exists, then key configurations
are read from the file. If the file does not exist, then Sopwith
will create the file with the default keys, allowing the player
to use it as a template. The file is plain text and can be
altered with any simple text editor. Windows users should find
this file under their profile in the AppData/Local/.sopwith/keys
If you encounter any problems running the game, please contact
September 6, 2010:
There is a new version of Sopwith availabe for download! This new
release, 1.7.4, is mostly focused on minor fixes. We have applied
patches to bring us into line with Debian and updated the documentation.
Thanks to Ken from the Debian project for helping us! This release also
includes slightly more intense oil tank explosions. The extra force
can be turned off by using the "-e" flag on the command line.
For a complete list of changes, please see the
Should you find any bugs or have any comments, please e-mail
June 18, 2010:
We have a new version of Sopwith, 1.7.3, now available on the download
mirrors. This release is focused on cleaning up bugs which had been reported
from various distributions (mostly Debian). Some highlights are: firing
missiles at the side of the screen should no longer cause a crash,
the mouse pointer will no longer appear over the game window, sound
is now off by default (but can be turned on using the -p flag). The AI
has been slightly improved and the throttle should now work more
a complete overview of the changes, please see our
I am also happy to report that Sopwith is now included in the
Many thanks to Kris Moore for helping us accomplish
June 6, 2010:
It's been a while since we had any news to share, but things are stirring
again at at SDL-Sopwith. To start off, we have a new member on the team,
Jesse, who will be making some small changes and fixing a few bugs. If you
have questions, comments, complaints or fan mail, he'll be happy to hear
from you, 'cause that's what we pay him for.
The other piece of news we have today is that there is a new release of
Sopwith available on our download page. This release, 1.7.2, fixes some
compiler errors on modern Linux machines and on FreeBSD. It also introduces
the "-g" command line flag, which will let players jump to a higher
game level. Generally, Sopwith starts at level zero and gets more
will jump the player to level two.
More updates will come soon. Clear skies, everyone!
Simon Howard and